To get the party started a meeting was arranged at a tavern called The Wandering Horde. Bree, Germack, Glurp, Humma, and Therivol all arrive to find their contact not yet present. Instead they find an inattentive staff and four openly belligerent patrons. While some dwarfs are accepting of outsiders, others are not it seems.
A fight breaks out. And while Humma finds some success, most of the work is done by Germack. Dertri walks in to see the second half of the conflict. After the group had effectively defended themselves, Dertri brings them to the shop and home of a blacksmith who is likely one of her friends.
Dertri tells the party of her plan: get the party notoriety so that they can receive help from others. This will hopefully allow them the means to curb, or even drive back, the incursion of evil planar outsiders.
The first step: put a stop to the goblin raids on the human refugees and, if possible, rescue their children.
Agreeing to this rough idea, the party is introduced to Hannah and Dertri leaves to attend to other matters. Glurp shows great empathy in talking to the woman and later a father of two of the kidnapped children.
Bree, inspecting the site where the kids were nabbed notices a single marble a distance away and in the direction the children were taken. She also finds tracks that confirm goblins running to the northwest.
After a discussion the group decides to go with Therivol’s suggestion to spend this night watching over the west encampment.